Radiosity normal mapping with high resolution lightmaps Reflection (screen space local reflection) and refraction surfaces Oren-Nayar Diffuse with GGX Specular BRDF, Phong, Lambert and Sub-Surface Scattering lighting modelsĪdvanced decal and particle system (infinity decals and soft particles) Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology) Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game. QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. QuakeIIxp is a mod for Quake II, created by Quake2xp Team.
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